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Total Members:
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July 2008
17: PVRs

May 2008
24: ePSXe 1.7.0 relea...

April 2008
26: ePSXe 1.7 : statu...
15: Crisis Core

August 2007
08: Downtime

July 2007
19: News
17: Back

December 2006
17: Can't be arsed

September 2006
12: Spam

July 2006
28: Driving

June 2006
05: The MEGAdrive

March 2006
10: Review
04: Back

March 2005
27: InuYasha / Samura...
25: Record of Lodoss ...
24: More anime than y...

February 2005
02: Slight changes

January 2005
23: New Configs

June 2004
07: Server Upgrades

May 2004
31: Upgraded!

April 2004
19: Been a while
05: Site back up

November 2003
02: New Reviews
01: New SMILEYS!&...

October 2003
14: Wallpaper Database

September 2003
30: Welcome Malcolm
07: Slightly changed ...
07: New Members

August 2003
07: Reviews
05: Totally finished
03: Nearly done

July 2003
24: Welcome to the Ka...
16: Test

GPU Configuration
Pete's OpenGL 1.xx/2.xx
user posted imageuser posted image
If you have speed issues with these configurations:
OpenGL 1.x:

  • Lower the resoloution to 640x480
  • Make sure FSAA and anistropic filtering is off in your graphics card's control panel - PSX Emulation does not support AF
  • Change Framebuffer Textures to 2 or 3 and setting access to 3 Will move the work for swirls from yor CPU to the graphics card. Note: using this method battle swirls will not work if FSAA is enabled
OpenGL 2.x:
  • Make sure FSAA and anistropic filtering is off in your graphics card's control panel - OpenGL2 does not support FSAA or AF
  • Lower the internal X/Y resoloution to 1/1
  • Disable 'Screen Filter'
  • Enable 'No render-to-texture'
  • Lower the resoloution to 640x480
  • Change Framebuffer Effects to 2 or 1 - note: this will introduce a 'load' when framebuffer effects are called (like at the beginning of a battle)
Bear in mind that ATi cards do not support 'Very High X', you have to set this to 'High'

Eternal SPU
Under sound config, make sure the top 3 and only the top three checkboxes are enabled. Then use this Config in Eternal SPU:
user posted image

CDR Config
In the PAL regions (Europe, Australia and much of Africa), FF9 had copy protection and thus when you run it in an emulator, you will just get a black screen. There are two was to get this to work on an emulator. The first is to use Subchannel reading (which at the moment, for the life of me I can't get working), and the other is patching.
To use patching, first of all you need the PPF patch files. The ones for PAL/UK can be found here. Others can be found by searching google (the site which has them cannot be linked here for legal reasons). The PAL/UK patch covers all English language PAL versions.
All you need to do then is to extract the archive to the 'patches' subdirectory of ePSXe and enable 'Auto PPF-patching' within ePSXe

FAQ
Q: I'm getting a lot of crashes in FMVs

A: Use ePSXe 1.5.2 or the latest version of PSXeven. ePSXe 1.6.0 is known to have issues in Final Fantasy IX

Q: The in-game text screens are slow after a battle and in the option menu. How do I fix it?

A: In-game menus in Final Fantasy IX are slow because it's hard to emulate the Play station's Frame-buffer in a hardware API. Setting a lower resolution like 640x480 will speed it up. Higher resolutions slow down the menus even more. Having a high end computer will speed them up as well. Alternatively, use a software plugin.