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GPU Configuration
Pete's OpenGL 1.xx/2.xx
user posted imageuser posted image
Note that the above config does not give you battle swirls on the World Map. It is impossible to my knowledge to have them correctly working in Open GL1.x. In OpenGL 2.x, you can get working swirls by setting Framebuffer Effects/Upload to 2/2, but in doing so, you introduce lag when framebuffer effects are used. Enabling 'Special Game Fixes' helps with this problem a bit, but you will always get a pause when entering battle.

Also note that the ATB bars will flicker pretty much regardless. You may also find that with Framebuffer Effects/Upload set to 3/2 you will have... odd boxes round the ATB gauges. To my knowledge at this time there is no way to fix this

If you have speed issues with these configurations:
OpenGL 1.x:

  • Lower the resolution to 640x480
  • Make sure FSAA and anisotropic filtering is off in your graphics card's control panel - PSX Emulation does not support AF
  • Change Framebuffer Textures to 2 or 3 and setting access to 0 will lose you the battle swirls, but keep any blur effects.
OpenGL 2.x:
  • Make sure FSAA and anisotropic filtering is off in your graphics card's control panel - OpenGL2 does not support FSAA or AF
  • Lower the internal X/Y resolution to 1/1
  • Disable 'Screen Filter'
  • Enable 'No render-to-texture'
  • Lower the resolution to 640x480
  • Change Framebuffer Effects to 2 - note: this will introduce a 'load' when framebuffer effects are called (like at the beginning of a battle) To make the game playable with these setting, Special Game Fixes need to be enabled.
Bear in mind that ATi cards do not support 'Very High X', you have to set this to 'High'

Eternal SPU
Under sound config, make sure the top 3 and only the top three checkboxes are enabled. Then use this Config in Eternal SPU:
user posted image