Welcome, Guest. Please login or register.
Did you miss your activation email?

 
 

Home
Archive
Forums
ePSXe Configs
Reviews
Contact info
NGEmu
Emufanatics
ePSXe Homepage
Delta
BATARD Homepage
Total Members:
Total Posts: 5692
Total Topics: 631
Total Categories: 5
Total Boards: 20


July 2008
17: PVRs

May 2008
24: ePSXe 1.7.0 relea...

April 2008
26: ePSXe 1.7 : statu...
15: Crisis Core

August 2007
08: Downtime

July 2007
19: News
17: Back

December 2006
17: Can't be arsed

September 2006
12: Spam

July 2006
28: Driving

June 2006
05: The MEGAdrive

March 2006
10: Review
04: Back

March 2005
27: InuYasha / Samura...
25: Record of Lodoss ...
24: More anime than y...

February 2005
02: Slight changes

January 2005
23: New Configs

June 2004
07: Server Upgrades

May 2004
31: Upgraded!

April 2004
19: Been a while
05: Site back up

November 2003
02: New Reviews
01: New SMILEYS!&...

October 2003
14: Wallpaper Database

September 2003
30: Welcome Malcolm
07: Slightly changed ...
07: New Members

August 2003
07: Reviews
05: Totally finished
03: Nearly done

July 2003
24: Welcome to the Ka...
16: Test

Here are some specific game configurations. General information is found below. It is recommended that you read this information first.

OpenGL 2.x information

OpenGL 2.x was designed with higher end graphics cards in mind. Owing to the way it is written, it is a lot more compatible with wierd effects than OpenGL 1.x.
Things to be aware of about it:

  • Anti-Aliasing and Anistropic Filtering do not work with it. End of story. Turn them off in your graphics card's control panel as it will simply slow it down.
  • Internal X resolution set to 2 on ATi cards will not work. nVidia cards from the geForce 3 up will support it (although the GF3 will be damned slow)
  • Pixel shading features ('Use pixel-shader for PSX Texture Window Emulation' and 'Shader effects') only work on DirectX9 class graphics cards such as the ATi 9500 and above or the nVidia geForce FX 5200 and above. If your card does not support Dx9 shaders you'll get an error similar to 'No WGL extensions avaliable'
  • The FX 5xxx series cards have poor pixel shaders and you may find that the PS texture window emulation will heavily slow down your emulation.
  • nVidia geForce 3 and 4 Ti's have problems with this plugin unless you enable 'GF4/WinXP crash fix'
  • Bear in mind that while you can run this on pre-Dx9 hardware, it can end up running far slower than OpenGL 1.xx. If it seems too sluggish for you and you are using OpenGL 2.x, try OpenGL 1.x
Switching CDs

Make sure the ePSXe GUI is enabled (If you are using ePSXecuter, check the show GUI option). Press escape to show the GUI. If you are using a CD, change the disc now, then go to "File", "Change Disk", then select "CD-Rom" or "ISO" as appropriate.
Alternatively, you can save your game on the memory card before the change disc screen appears, press escape, load the next CD, press Reset (Run>Reset), then load the game from the memory card and that should work.

Lag When switching screens

There are 2 possibilities here
  1. It's owing to the CD-Rom access time. Try creating an ISO from the CD-Rom, then run it directly in ePSXe (File>Run ISO), or
  2. You are using OpenGL2 and have left Framebuffer Effects on 1 or 2. This introduces pauses when invoking framebuffer effects, like the fade out effect. Set FE to 3 to solve this
Memory cards don't work, or the controller fails to work.

Try pressing F4 or F5 where you have the problem. F4 is the toggle for SIO IRQ, and is known to solve memory card problems and some input issues. The option was removed in ePSXe 1.5.2, but the toggle remains for compatibility. F5 switches the controller mode between Digital and Analogue mode. This can resolve some input issues in some games. In Final Fantasy IX this can be used to get past the trainer screen in a patched copy.

The Screen becomes Black, but I can still hear the music , or MDECs (Full Motion Videos) refuse to play.

Using Save states can occasionally cause such problems. Load the game from your last memory card save, and it should be fine

The game runs too fast

Make sure you have enabled Frame rate limitation in the Video plugin.

The background has a pixellated or tiled look.

If it looks pixellated, it is likely you have the filtering mode on 0, 3, or 4. 5/6 may help, but it also may introduce other problems, like coloured borders round objects or fugly looking text boxes.
If it seems tiled, that means you probably have filtering set to 1 or 2. Try 3/4
If the background still appears blocky, try running the game in a resolution that is a multiple of 320x240 (640x480, 960x720 or 1280x960 are examples)

Other problems
  • Make an ISO of the game. Your CD could be scratched.
  • Remove all the Plugins you are not using from the Plugins directory. Some Plugins could cause troubles on a few computers.
  • Try removing the Vision Thing and ePSXe entries from HKEY_CURRENT_USERSoftware in the registry, or by using ePSXecutor, or ePSXe Regcleaner from the BATARD website
  • Try using a different emulator. If you're using ePSXe 1.6.0, try 1.5.2, then try PSXeven, etc.
  • Try not using save states. Save States are known to cause problems sporadically, so try not using them and see if your problem is fixed.
  • Post your problem here or on Emuforums
FAQ
Q. I keep getting thunk connection failed/ subTsgMSCD32.dll was not found.
A. This is a common error. It is because of an old MSCDEX based plugin. Simply delete the all the files with TSG in the title from the Plugins directory.

Q. How do I use the 'Cheat' function in ePSXe?
A. The 'cheat' function in ePSXe is for implementing hacks to run certain games. If you wish to use Action Replay or Gameshark codes, use PEC, avaliable at Emucheater.

Q. The polygons move all jittery! How can I fix this?
A. The PSX lacks 'sub pixel accuracy'. This means that when you put the resoloution up, the coordinates of the polygons are still in 320x240, or whatever resoloution the PSX is using. There is no real fix for this. Your best bet is to run in 640x480 and enable Full Screen Anti Aliasing.

Q. The textures look warped, is there a fix for this?
A. The PSX doesn't have a Z-buffer, so Perspective correction (which would fix this) isn't avaliable.

Q. My Savestates won't work at all!
A. Various number of things are possible:
  • The 'SStates' directory doesn't exist - create it
  • The SStates directory is write protected - disable write protection
  • You are running from a shortcut with an incorrect 'working directory' parameter - change the parameter, or run the exe directly

Q. I cant get any music in my game
A. Open up ePSXe. Goto Config then to Sound
Check Enable Sound, Enable CDDA and Enable XA sound. Do not enable SPU IRQ hack