Here are some specific game configurations. General
information is found below. It is recommended that you read
this information first.
OpenGL 2.x information
OpenGL 2.x was designed with higher end graphics cards in
mind. Owing to the way it is written, it is a lot more
compatible with wierd effects than OpenGL 1.x.
Things to be aware of about it:
- Anti-Aliasing and
Anistropic Filtering do not work with it. End of story.
Turn them off in your graphics card's control panel as
it will simply slow it down.
- Internal X resolution
set to 2 on ATi cards will not work. nVidia cards from
the geForce 3 up will support it (although the GF3 will
be damned slow)
- Pixel shading features
('Use pixel-shader for PSX Texture Window Emulation' and
'Shader effects') only work on DirectX9 class graphics
cards such as the ATi 9500 and above or the nVidia
geForce FX 5200 and above. If your card does not support
Dx9 shaders you'll get an error similar to 'No WGL
extensions avaliable'
- The FX 5xxx series
cards have poor pixel shaders and you may find that the
PS texture window emulation will heavily slow down your
emulation.
- nVidia geForce 3 and 4
Ti's have problems with this plugin unless you enable
'GF4/WinXP crash fix'
- Bear in mind that while
you can run this on pre-Dx9 hardware, it can end up
running far slower than OpenGL 1.xx. If it seems too
sluggish for you and you are using OpenGL 2.x, try
OpenGL 1.x
Switching CDs
Make sure the ePSXe GUI is enabled (If you are using
ePSXecuter, check the show GUI option). Press escape to show
the GUI. If you are using a CD, change the disc now, then go
to "File", "Change Disk", then select "CD-Rom" or "ISO" as
appropriate.
Alternatively, you can save your game on the memory card
before the change disc screen appears, press escape, load
the next CD, press Reset (Run>Reset), then load the game
from the memory card and that should work.
Lag When switching screens
There are 2 possibilities here
- It's owing to the
CD-Rom access time. Try creating an ISO from the CD-Rom,
then run it directly in ePSXe (File>Run ISO), or
- You are using OpenGL2
and have left Framebuffer Effects on 1 or 2. This
introduces pauses when invoking framebuffer effects,
like the fade out effect. Set FE to 3 to solve this
Memory cards don't work, or
the controller fails to work.
Try pressing F4 or F5 where you have the problem. F4 is the
toggle for SIO IRQ, and is known to solve memory card
problems and some input issues. The option was removed in
ePSXe 1.5.2, but the toggle remains for compatibility. F5
switches the controller mode between Digital and Analogue
mode. This can resolve some input issues in some games. In
Final Fantasy IX this can be used to get past the trainer
screen in a patched copy.
The Screen becomes Black, but I can still hear the music
, or MDECs (Full Motion Videos) refuse to play.
Using Save states can occasionally cause such problems. Load
the game from your last memory card save, and it should be
fine
The game runs too fast
Make sure you have enabled Frame rate limitation in the
Video plugin.
The background has a pixellated or tiled look.
If it looks pixellated, it is likely you have the filtering
mode on 0, 3, or 4. 5/6 may help, but it also may
introduce other problems, like coloured borders round
objects or fugly looking text boxes.
If it seems tiled, that means you probably have filtering
set to 1 or 2. Try 3/4
If the background still appears blocky, try running the game
in a resolution that is a multiple of 320x240 (640x480,
960x720 or 1280x960 are examples)
Other problems
- Make an ISO of the
game. Your CD could be scratched.
- Remove all the Plugins
you are not using from the Plugins directory. Some
Plugins could cause troubles on a few computers.
- Try removing the Vision
Thing and ePSXe entries from HKEY_CURRENT_USERSoftware
in the registry, or by using ePSXecutor, or ePSXe
Regcleaner from the
BATARD website
- Try using a different
emulator. If you're using ePSXe 1.6.0, try 1.5.2, then
try PSXeven, etc.
- Try not using
save states. Save States are known to cause problems
sporadically, so try not using them and see if your
problem is fixed.
- Post your problem here
or on
Emuforums
FAQ
Q. I keep getting thunk connection failed/ subTsgMSCD32.dll
was not found.
A. This is a common error. It is because of an old MSCDEX
based plugin. Simply delete the all the files with TSG in
the title from the Plugins directory.
Q. How do I use the 'Cheat' function in ePSXe?
A. The 'cheat' function in ePSXe is for implementing hacks
to run certain games. If you wish to use Action Replay or
Gameshark codes, use PEC, avaliable at Emucheater.
Q. The polygons move all jittery! How can I fix this?
A. The PSX lacks 'sub pixel accuracy'. This means that when
you put the resoloution up, the coordinates of the polygons
are still in 320x240, or whatever resoloution the PSX is
using. There is no real fix for this. Your best bet is to
run in 640x480 and enable Full Screen Anti Aliasing.
Q. The textures look warped, is there a fix for this?
A. The PSX doesn't have a Z-buffer, so Perspective
correction (which would fix this) isn't avaliable.
Q. My Savestates won't work at all!
A. Various number of things are possible:
- The 'SStates' directory
doesn't exist - create it
- The SStates directory
is write protected - disable write protection
- You are running from a
shortcut with an incorrect 'working directory' parameter
- change the parameter, or run the exe directly
Q. I cant get any music in my game
A. Open up ePSXe. Goto Config then to Sound
Check Enable Sound, Enable CDDA and Enable XA sound. Do not
enable SPU IRQ hack |