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July 2008
17: PVRs

May 2008
24: ePSXe 1.7.0 relea...

April 2008
26: ePSXe 1.7 : statu...
15: Crisis Core

August 2007
08: Downtime

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19: News
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December 2006
17: Can't be arsed

September 2006
12: Spam

July 2006
28: Driving

June 2006
05: The MEGAdrive

March 2006
10: Review
04: Back

March 2005
27: InuYasha / Samura...
25: Record of Lodoss ...
24: More anime than y...

February 2005
02: Slight changes

January 2005
23: New Configs

June 2004
07: Server Upgrades

May 2004
31: Upgraded!

April 2004
19: Been a while
05: Site back up

November 2003
02: New Reviews
01: New SMILEYS!&...

October 2003
14: Wallpaper Database

September 2003
30: Welcome Malcolm
07: Slightly changed ...
07: New Members

August 2003
07: Reviews
05: Totally finished
03: Nearly done

July 2003
24: Welcome to the Ka...
16: Test

GPU Configuration
Pete's OpenGL 1.xx/2.xx
user posted imageuser posted image
After much playing around I discovered that in Pete's OpenGL 1.xx it appears impossible to get the battle swirl working 100% correctly. You will get the swirl effect, but hte background doesn't stay, like it does in OGL2 and would appear to be the correct way. However, the configuration posted above will work for the scenes in the scorching hot areas.
If you have speed issues with these configurations:
OpenGL1:

  • Lower the resoloution to 640x480
  • Make sure FSAA and anistropic filtering is off in your graphics card's control panel
  • Set 'Hi-Res Textures' to 0
  • Change Framebuffer Textures/Access to 2/3 or 3/3. Any other settings will likely leave you shafted in any areas which use framebuffer effects (and there are a few)
OpenGL2:
  • Make sure FSAA and anistropic filtering is off in your graphics card's control panel
  • Lower the internal X/Y resoloution to 1/1
  • Disable 'Screen Filter'
  • Enable 'No render-to-texture'
  • Lower the resoloution to 640x480
  • Set 'Hi-Res Textures' to 0
  • Change Framebuffer Effects/Upload to 2/2, 2/1 or 3/1 - note: this will introduce a 'load' when framebuffer effects are called (like at the beginning of a battle)
Bear in mind that ATi cards do not support 'Very High X', you have to set this to 'High'

Eternal SPU
Under sound config, make sure the top 3 and only the top three checkboxes are enabled.
user posted image